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Southpaw Ships Digital Production Workflow Solution, TACTIC 2.0
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01/01/0001 00:00:00
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TORONTO - Oct. 6, 2008 - Southpaw Technology Inc., makers of TACTIC, a leading digital asset management system, today announced the immediate availability of TACTIC 2.0, the next generation of its easy to use, fully customizable workflow infrastructure. Available for Mac OSX, Windows and Linux, TACTIC 2.0 offers a single software solution to manage the complex flow of digital assets, ensuring workflow pipelines to be dependable, efficient and cost effective.
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gDEBugger Incorporates S3 Graphics Chrome GPU OpenGL Hardware and Software Support
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01/01/0001 00:00:00
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Fremont, California and Tel Aviv, Israel, 6 October 2008 - S3 Graphics, a leading provider of graphics and visualization technologies, and Graphic Remedy, an innovative provider of OpenGL performance tools, today announced the support of the latest Chrome 400 Series GPUs with the gDEBugger performance measurement utility. The Chrome 400 Series GPUs support the latest OpenGL 2.1 API and hardware HD video decode for Blu-ray playback.
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Luxology Announces imageSynth 2 - Seamless Texture Creation Plug-in for Adobe CS4
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01/01/0001 00:00:00
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San Mateo, Calif. - Oct. 6, 2008 - Luxology LLC, an independent technology company developing modern 3D content creation software, today announced the immediate availability of imageSynthT 2, the newest version its popular image processing tool. Featuring up to ten times faster performance, imageSynth 2 allows artists to quickly process existing images into new seamless textures, synthetic images and backgrounds, and generate super high-resolution images from low resolution sources. imageSynth 2 is now available in both a standalone version and as a plug-in for Adobe Creative Suite 4.
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Epic Games' Jay Wilbur and Digital Investments' Cyrus Lum to Co-Present at DWGS
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01/01/0001 00:00:00
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Dubai World Game Expo (DWGE) organizers today announced that Epic Games Vice President Jay Wilbur will deliver a special presentation, "Mitigating Risks in Game Development Using Middleware," in tandem with Digital Investments Chief Creative Officer Cyrus Lum at the Dubai World Game Summit (DWGS). The DWGE and DWGS will be held at the Dubai International Convention & Exhibition Centre on October 28-30, 2008.
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The Daily GameDev.net
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01/01/0001 00:00:00
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In the first of a fascinating series of lectures, I'll provide discussion of what is going on with the newfangled entertainment platform known only as "video games." Did aliens invent them? Where did they come from? Is it true that researchers unearthed a Pac-Man cabinet in 1905 from the middle of the Baltic Sea?
As a fan of the original game (but not the half-baked console abortion known as "the interloper"), I was thrilled to see some more stuff about Deus Ex 3 coming out. Unfortunately, it has all-new console abortion features (auto-heal, "stealth button") but I am convinced that as long as the plot remains mature it will be worthwhile. PC Zone (and all coverage of their article so far) has made special note of the tentacle biomod, which makes me wonder about the mental state of video game columnists.
If you like Metroidvania games, then you probably like Cave Story, and now you can play it on your Wii. Perhaps the development team will run into Frontier while they're at the Wii cocktail lounge, lighting their cigars with money. Then they could ask Braben where my Elite 4 is.
Other generic industry news this weekend included the Gran Turismobile, the return of conservative video gaming strongman Matt Hazard and the pre-release release of World of Goo.
In what doctors are calling a "complete dumbass move," a video gamer decided he wanted to join the real army because of America's Army. I'm told that while the popular propaganda shooter accurately simulates the drudgery of attending lectures and taking multiple choice exams, its modelling of getting shot in the gut by random townspeople and bleeding to death over the course of several hours in a desert hellhole from an infected exit wound the size of a housecat is not to be implemented until next patch.
TIGSource's Bootleg Demakes Competition has posted results. Congratulations to everyone who entered. It's definitely worth playing the games if you are still ignoring my demands to do so.
Today's video is the O'Reilly Report played in slow motion. I now want to watch all of my TV this way -- get on it, TiVo.
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UnrealScript Studio Now Available for Commercial License
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01/01/0001 00:00:00
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UnrealScript Studio includes the first UnrealScript 3 source-level debugger to successfully tie into the familiar Visual Studio experience. It includes support for breakpoints, stepping, locals, user watches, the Immediate window, and the Quick Watch window. Even subtle features like hovering over a variable in the source code to see its value while debugging have been implemented.
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Golden Joystick Awards Grand Master Flash' category shortlist announced
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01/01/0001 00:00:00
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This year E4 teamed up with The Golden Joystick Awards the most prestigious gaming ceremony in the universe to launch Grand Master Flash, a brand new category for online games.
Entries have come in thick and fast and from now until Monday October 27th you can decide who wins a big fat cheque for 5,000 and the much-coveted inaugural Grand Master Flash Golden Joystick award.
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Free Live Audio / Video Q&A about AI in Games
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01/01/0001 00:00:00
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Based on popular demand from the last session, AiGameDev.com is running two additional Marathon Q&A Sessions on Tuesday October 7th. If you're a professional developer in search of answers, here's your chance to find out “Almost Everything You Wanted to Know about Game AI” by picking the brain of Alex J. Champandard, contractor on Killzone 2's AI and previously Senior AI Programmer at Rockstar Games. See http://live.aigamedev.com/ for details.
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AAA game producers Q&A session online
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01/01/0001 00:00:00
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Producers from Sony, Remote Control Productions, Double Helix, Ubisoft and Realnetworks give answers to some tough questions.
Check out the published game producer Q&A session here.
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GLee 5.3 adds OpenGL 3.0 support
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01/01/0001 00:00:00
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The GLee 5.3 extension library for OpenGL has been released. This version includes support for OpenGL 3.0 core functions and 36 new extensions, bringing the total to 398. GLee is a cross-platform extension library for Windows, OS X, Linux and other unix variants. It provides seamless management of OpenGL core functions and extensions.
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